OPEN AIR · BEYOND THE WALLS
The warehouse yard

Finding the room…
A low stone warehouse stands apart from the main building. Its broad timber door is open; inside, cask hoops catch a faint line of light.
Outside · Beyond the walls. The way back remains open.
← → turn · ↑ walk through the facing passage · ↓ retrace · Esc step back
Unfold the rubbed-away plan 0 rooms remembered
The plan keeps only your footsteps
Blank paper means somewhere you have yet to draw. Lines appear when you walk a passage. A fine underline marks its threshold when you return.
This sheet is still blank.
Read the walked passages
No walked passages on this sheet yet.
About this scrap of paper
A plan, normally remembered for this browser session when browser storage is available. Turning the tracing turns the drawing, not your view of the room. Ordinary exploration, your borrowed light and all exits remain available.
Passages & exploration help
Left and Right arrow keys turn. Up walks through the facing passage; when several passages face you, choose one explicitly. Down retraces your route. Inside an inspection, Escape or Down on Step back returns to the room; arrow keys on other inspection controls are left alone. Lantern and pocket-plan controls use Tab and Enter; arrow navigation pauses while they have focus. Tab and Enter also reach every control. Nothing is timed or required.