The dogleg passageExit through the warehouse door ↗

STOREY 2 · SECOND FILL

The silent cooperage

Original fictional room: The silent cooperage, facing north

Finding the room…

North · Storey 2

Hoops lean against a workbench. The bench is worn at the height of someone who has not stood here for a long time.

Storey 2 · Second Fill. Arrived from The dogleg passage.

← → turn · ↑ walk through the facing doorway · ↓ retrace · Esc step back

Unfold the rubbed-away plan 0 rooms remembered

The plan keeps only your footsteps

Blank paper means somewhere you have yet to draw. Lines appear when you walk a passage. A fine underline marks its threshold when you return.

This storey is still blank.

North points up. You face north.
The first marks wait for a line to find its way back.
    Read the walked passages

    No walked passages on this sheet yet.

    About this scrap of paper

    A fictional plan, normally remembered for this browser session when browser storage is available. Turning the tracing turns the drawing, not your view of the room. Ordinary exploration, your borrowed light and all exits remain available.

    Passages & exploration help

    Left and Right arrow keys turn. Up walks through the facing doorway; when several passages face you, choose one explicitly. Down retraces your route. Inside an inspection, Escape or Down on Step back returns to the room; arrow keys on other inspection controls are left alone. Lantern and pocket-plan controls use Tab and Enter; arrow navigation pauses while they have focus. Tab and Enter also reach every control. Nothing is timed or required.